Stuart Brown
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Founder, The National Institute for Play
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Why play is vital -- no matter your age: A pioneer in research on play, Dr. Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age.
Why play is vital -- no matter your age: A pioneer in research on play, Dr. Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age.
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Tim Brown
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The powerful link between creativity and play: Designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't).
The powerful link between creativity and play: Designer Tim Brown talks about the powerful relationship between creative thinking and play -- with many examples you can try at home (and one that maybe you shouldn't).
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Charles Elachi
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Director, Jet Propulsion Laboratory
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The story of the Mars Rovers : Charles Elachi shares stories from NASA's legendary Jet Propulsion Lab -- including tales and video from the Mars Rover project.
The story of the Mars Rovers : Charles Elachi shares stories from NASA's legendary Jet Propulsion Lab -- including tales and video from the Mars Rover project.
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John Maeda
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President, Rhode Island School of Design
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My journey in design, from tofu to RISD: Designer John Maeda talks about his path from a Seattle tofu factory to the Rhode Island School of Design, where he became president in 2008. Maeda, a tireless experimenter and a witty observer, explores the crucial moment when design met computers.
My journey in design, from tofu to RISD: Designer John Maeda talks about his path from a Seattle tofu factory to the Rhode Island School of Design, where he became president in 2008. Maeda, a tireless experimenter and a witty observer, explores the crucial moment when design met computers.
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Bruce McCall
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Nostalgia for a future that never happened: Bruce McCall paints a future that never happened -- full of flying cars, polo-playing tanks and the RMS Tyrannic, "The Biggest Thing in All the World." At Serious Play '08, he narrates a brisk and funny slideshow of his faux-nostalgic art.
Nostalgia for a future that never happened: Bruce McCall paints a future that never happened -- full of flying cars, polo-playing tanks and the RMS Tyrannic, "The Biggest Thing in All the World." At Serious Play '08, he narrates a brisk and funny slideshow of his faux-nostalgic art.
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Philip Rosedale
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Second Life, where anything is possible: Why build a virtual world? Philip Rosedale talks about the virtual society he founded, Second Life, and its underpinnings in human creativity. It's a place so different that anything could happen.
Second Life, where anything is possible: Why build a virtual world? Philip Rosedale talks about the virtual society he founded, Second Life, and its underpinnings in human creativity. It's a place so different that anything could happen.
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Paula Scher
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Great design is serious (not solemn): Paula Scher looks back at a life in design (she's done album covers, books, the Citibank logo ...) and pinpoints the moment when she started really having fun. Look for gorgeous designs and images from her legendary career.
Great design is serious (not solemn): Paula Scher looks back at a life in design (she's done album covers, books, the Citibank logo ...) and pinpoints the moment when she started really having fun. Look for gorgeous designs and images from her legendary career.
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George Smoot
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The design of the universe: Astrophysicist George Smoot shows stunning new images from deep-space surveys, and prods us to ponder how the cosmos -- with its giant webs of dark matter and mysterious gaping voids -- got built this way.
The design of the universe: Astrophysicist George Smoot shows stunning new images from deep-space surveys, and prods us to ponder how the cosmos -- with its giant webs of dark matter and mysterious gaping voids -- got built this way.
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